Inside Fallout, the Gaming World’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV series is back to its platform, and it's accurate to state that audiences were agreeably astonished by the excellence of its first season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it effectively portrayed various facets of the gamer's journey.
There was Lucy the vault dweller, trying to uphold her morals and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his faction's authority and unleashes a lot of havoc in powered exoskeleton; and the Ghoul, a standout performance who has entirely abandoned any moral compass out in the radioactive badlands.
Building Anticipation for Season Two
The show's first season ending disclosed key information about who helped cause the nuclear war that condemned a population in bomb-proof bunkers for an extended period. It also raised several enigmas unresolved for the second season – and, now, expectations are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.
“Heading into the initial season, people were like, ‘Just get it right’,” states the game director. “We are thrilled with the feedback to the show, so now people are coming in with more excitement and new expectations.”
A New Vegas Vibe for Season Two
The second season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, even if it was technically flawed at launch.
“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That parched, blasted-out Route 66 feeling of the game is so much enjoyable to translate into the show.”
In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its physical authenticity – its production team prioritized physical models and sets were built, echoing the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” says another of the showrunners. “The whole point of an adaptation, particularly of a video game, is to feel like it’s authentic.”
Indeed, almost every element you see on-screen is physical, even the infamously terrifying mutated beasts known as the apex predators. In the show, they are brought to life with puppets, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series works because it is made by skilled directors who are also dedicated players, in collaboration with the game developers behind the video games. This shared passion for the universe is apparent in the final product.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the initial release. This format will create a altered weekly discussion, something the creators themselves are excited to engage with.
“It's richer, it’s bigger, it’s more humorous, it has a lot of surprises,” promises Howard. “I am excited to seeing what people think.”